Unnatural Healing and Healing Rates
Bodies and health are things that need to be closely monitored. When they become too wounded or too bad, death occurs. But like how one can take only so much damage, your body can only accept so much healing from external sources. Every day, a character can only get a number of Medicae checks upon them equal to their Toughness Bonus. When a Medicae test is used upon the target, the target regains a number of wounds equal to the user’s Intelligence Bonus if they are Lightly Wounded. If the target is heavily wounded, they heal 1 plus an additional wound per every two degrees of success. You can never immediately heal Critical Damage with a Medicae check for First Aid, though you can negate or lessen a penalty gained from Critical Damage. Once the dust has settled, the medics can be allowed to take a much more thorough look at their charges. The GM may allow for additional Medicae checks to be made for characters to heal wounds that don’t count against the ones stated above, but they will require an hour’s or two rest.
The body can also be wounded on different level. Many small, superficial wounds such as bruising and cuts will heal up much more quickly than broken bones and damaged internals. As such, Wounds and Critical Damage is tracked separately and healed separately from each other. This means that if you are at 0 Wounds and 5 points of Critical Damage, over a month, you will heal up 4 points of Critical Damage and still regain normal wounds as if you were Heavily Wounded. Medicae checks to double the rate of long term healing will affect both rates equally.