The Warp is a terrifying place, yet we rely on it for expeditious travel. And for this we rely on the Navigator, those born with the ability to perceive the Warp. But it is more than that, as they are able to tell it’s ebb and flow, it’s mood and temper, much like the seas of old. Almost anyone can be born a Navigator; a simple mutation granting one the ability to see into the warp. Though freelancers do exist, many join one of the Navigator Guilds, granting them almost constant work, benefits, and an organization to back and protect them. Any proper group of adventurers wouldn’t be caught without one.

Starting Skills:
Same as book, but swap all Lore with your own choices.

Starting Talents:
Navigator, Ranged Proficiency (Pistol, SP, Las)

Starting Equipment:
Good Quality Mono-Knife
A Pistol of worth up to 80$$ and Scarce Availability.
Good Quality Heavy Leather Coat or Common Quality Light Flak Coat
A Charm, some normally insignificant thing that the character holds important
Microbead, Good Quality Dataslate (text), Tarot Deck or Bag of Jujus, set of Nobilite or Shamanic Robes, set of Street Clothes, Headscarf, House Badge, upwards of 4d5 x 5$$

Career Ability
As per the book.


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