Arch-Militant

General description of new Arch-Militant

Starting Skills:
Same as book, but swap all Lore with your own choices.

Starting Talents:
Sound Constitution, Melee Proficiency (Primitive), Ranged Proficiency (Pistol, Basic, SP, Las), choose one of Ranged Proficiency(Flame) or Ranged Proficiency (Launcher).

Starting Equipment:
Good Quality Mono-Knife.
A Pistol of worth up to 80$$ and Scarce Availability.
A Basic Weapon of worth up to 100$$ and Scarce Availability.
Common Quality Mezoa-Pattern Grenade Launcher w/mix of 4 Frag or Smoke Grenades, or Common Quality Mezoa-Pattern Flamer with 1 tank.
Common Quality Flak Armour or Poor Quality Light Carapace
Microbead, Medkit, Manacles, Dataslate, set of Street Clothes or Former Unit Uniform, upwards of 2d5 x 5 $$

Arch-Militant

Revolver 40k UnholyAndy UnholyAndy