Delivering death is a business just like any other. It has customers, employees, and victims. So why not take control of the arrangement and make money from it? The Assassin is the hired gun that waits in the shadows for the time to strike. Cold and calculated, they lie in wait for their prey before pouncing with vicious weapons and poisons. Where the Arch-Militant has supreme firepower and fortitude and the Mercenary has brute strength, Assassins use their agility and their cunning to achieve the upper hand. Combined with their unrelenting assaults upon their mark, they can make a powerful ally or a foe worth worrying about.
Same as book, but swap all Lore with your own choices.
Decadence, Resistance (Poisons), Melee Proficiency (Primitive), Ranged Proficiency (Pistol, Basic, SP, Las)
Good Quality Mono-Knife
A Pistol of worth up to 80$$ and Scarce Availability.
A Basic weapon of worth up to 100$$ and Scarce Availability.
Common Quality Synskin and Chameleoline Cloak or Flak Coat
Microbead, Dataslate, set of Street Clothes, Silencer, 1d5 x 5 $$