The more recent games have made alterations to the different types of attack actions. Many of these are quite interesting, but make certain types of attacks much harder to make use of. As such, both versions of these attacks will be made, giving characters new options with which to wield their weapons.
Standard Attack – Half Action. Make a single attack at a +10 bonus.
Semi Auto Burst – Half/Full Action. +0/ +10 BS Test, each degree of success grants and additional hit, up to the maximum of the Semi Auto mode and ammunition. Jams on a roll of 94 – 100.
Full Auto Burst – Half/Full Action. -10/+20 BS test, each 2 degrees of success grants an additional hit, up to the maximum of the Full Auto mode and ammunition. If the weapon has been braced, each degree of success grants an additional hit. Jams on a roll of 94 – 100.
Swift Attack – Half Action. +0 WS check, you gain additional hits for every 2 degrees of success up to a maximum of your WS Bonus. Must have the Swift Attack Talent.
Lighting Attack – Half Action. -10 WS check, you gain additional hits for every degree of success up to a maximum of your WS bonus. Must have the Lightning Attack Talent.