Explorator

If a man is only as good as his equipment, then an Explorator can be considered a paragon. These members of the Adeptus Mechanicus have graduated from their academic endeavours to explore the galaxies, wherever their leads may take them. They hold great knowledge on the workings of many technological devices as well as the passion to discover and engineer new technologies. Part archeologist of lost technologies and part mechanic of the highest caliber, they form a potent and varied roll amongst any crew.

Starting Skills:
Same as book, but swap all Lore with your own choices.

Starting Talents:
Mechanicus Implants, Logis Implant, Melee Proficiency (Primitive), Ranged Proficiency (Pistol, Basic, SP, Las), choose one of Ranged Proficiency (Bolt), Ranged Proficiency (Melta), or Ranged Proficiency (Plasma).

Starting Equipment:
Good Quality Mono-Knife
A Pistol of worth up to 80$$ and Scarce Availability.
A Basic weapon of worth up to 100$$ and Scarce Availability.
Poor Quality Ceres-Pattern Bolt Carbine or Locke-Pattern Bolter or Voss-Pattern Meltagun or Kronos MkIII Plasma Pistol w/ 1 clip.
Common Quality Flak Armour or Poor Quality Light Carapace
Multikey, Combitool, Microbead, Dataslace, Servo-Skull Familiar, a set of Mechanicus Robes, a set of Street Clothes, upwards of 3d5 x 5$$

Explorator

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