When the going get’s rough, get rough with life. The Mercenary has lived a life of hardships and struggle, taking any job they can get their hands on. A penchant for combat and brute force has proved well for them as lives as bounty hunters or body wranglers have given them the skills and training to tackle many tasks. While maybe not the brightest or the most agile, they bring extreme might and tenacity.

Starting Skills:
Same as book, gain Parry, and swap all Lore with your own choices.

Starting Talents:
Heightened Senses (Sight, Hearing), Melee Proficiency (Primitive, Shock), Ranged Proficiency (Pistol, Basic, SP, Las)

Starting Equipment:
Good Quality Mono-Knife
A Pistol of worth up to 80$$ and Scarce Availability.
A Basic weapon of worth up to 90$$ and Scarce Availability.
A Melee weapon of worth up to 90$$ and Scarce Availability.
Common Quality Flak Jacket or Poor Quality Flak Armour
A Charm, some normally insignificant thing that the character holds important
Microbead, Manacles, Survival Kit, Good Quality Dataslate (Text), set of Street Clothes, 4d5 x 5 $$

Career Ability:
Mercenaries can reroll any Survival check once for free. Mercenaries can always take Weapon Proficiency Talent and never pay more than 200 for it.


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