This is a list of all the skills. Those that are marked with an asterisk (*) denotes a new skill that combines old skills into a single skill.
|Acrobatics (Agi) – Acrobatics, Contortionist||Navigation (Per)|
|Athletics (Str) – Climb, Swim||Operate (Agi)- Drive, Pilot|
|Awareness (Per)||Parry (WS)|
|Commerce (Int, Fel) – Barter, Commerce, Evaluate||Psynisience (WP)|
|Common Lore (Int)||Scholastic Lore (Int)|
|Deceive (Fel)- Blather, Decieve, Gamble||Scrutiny (Per)|
|Diplomacy (Fel) – Charm, Command||Security (Agi)|
|Dodge (Agi)||Sleight of Hand (Agi)|
|Forbidden Lore (Int)||Stealth (Agi) – Concealment, Silent Move, Shadowing|
|Intimidate (Str, Int, Fel)||Survival (Int) – Survival, Tracking, Wrangling|
|Linguistics (Int) – Ciphers, Secret Tongue, Speak Language||Tech-Use (Int) – Demolitions, Tech-Use|
|Logic (Int) – Logic, Tactics, Gamble||Trade (Varies)|
|Medicae (Int) – Medicae||Trade (Varies) [Chemist]- Chem-Use, Trade [Chymist]|
When swapping in Gambling, you choose to gain either Deceive or Logic. Certain skills have also been modified so that you can use different characteristics based on how you role-play. This is following similar rules as Intimidate, where you can use Strength, Intellect, or Fellowship, depending on how you plan to Intimidate the target. These include: Commerce can use either Intellect or Fellowship to show whether you are being shrewd and calculative or to try and appeal to subjective characteristics.