Skill Changes

This is a list of all the skills. Those that are marked with an asterisk (*) denotes a new skill that combines old skills into a single skill.

Acrobatics (Agi) – Acrobatics, Contortionist Navigation (Per)
Athletics (Str) – Climb, Swim Operate (Agi)- Drive, Pilot
Awareness (Per) Parry (WS)
Commerce (Int, Fel) – Barter, Commerce, Evaluate Psynisience (WP)
Common Lore (Int) Scholastic Lore (Int)
Deceive (Fel)- Blather, Decieve, Gamble Scrutiny (Per)
Diplomacy (Fel) – Charm, Command Security (Agi)
Dodge (Agi) Sleight of Hand (Agi)
Forbidden Lore (Int) Stealth (Agi) – Concealment, Silent Move, Shadowing
Intimidate (Str, Int, Fel) Survival (Int) – Survival, Tracking, Wrangling
Linguistics (Int) – Ciphers, Secret Tongue, Speak Language Tech-Use (Int) – Demolitions, Tech-Use
Logic (Int) – Logic, Tactics, Gamble Trade (Varies)
Medicae (Int) – Medicae Trade (Varies) [Chemist]- Chem-Use, Trade [Chymist]

When swapping in Gambling, you choose to gain either Deceive or Logic. Certain skills have also been modified so that you can use different characteristics based on how you role-play. This is following similar rules as Intimidate, where you can use Strength, Intellect, or Fellowship, depending on how you plan to Intimidate the target. These include: Commerce can use either Intellect or Fellowship to show whether you are being shrewd and calculative or to try and appeal to subjective characteristics.

Skill Changes

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