Skill Changes

This is a list of all the skills. Those that are marked with an asterisk (*) denotes a new skill that combines old skills into a single skill.

Acrobatics (Agi) – Acrobatics, Contortionist Medicae (Int) – Chem-Use, Medicae
Athletics (Str) – Climb, Swim Navigation (Per)
Awareness (Per) Operate (Agi)- Drive, Pilot
Commerce (Int, Fel) – Barter, Commerce, Evaluate Parry (WS)
Common Lore (Int) Psynisience (WP)
Deceive (Fel)- Blather, Decieve, Gamble Scholastic Lore (Int)
Diplomacy (Fel) – Charm, Command Scrutiny (Per)
Dodge (Agi) Sleight of Hand (Agi)
Forbidden Lore (Int) Stealth (Agi) – Concealment, Silent Move, Shadowing
Intimidate (Str, Int, Fel) Survival (Int) – Survival, Tracking, Wrangling
Linguistics (Int) – Ciphers, Secret Tongue, Speak Language Tech-Use (Int) – Demolitions, Tech-Use
Logic (Int) – Logic, Tactics, Gamble Trade (Various)

When swapping in Gambling, you choose to gain either Deceive or Logic. Certain skills have also been modified so that you can use different characteristics based on how you role-play. This is following similar rules as Intimidate, where you can use Strength, Intellect, or Fellowship, depending on how you plan to Intimidate the target. These include: Commerce can use either Intellect or Fellowship to show whether you are being shrewd and calculative or to try and appeal to subjective characteristics.

Skill Changes

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